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- CIV 2 Wonders of the World RATING FAQ by Radiospace
-
- Wonders are reviewed on a scale of 1-5, with 5 being the best.
-
- Colossus: 4
-
- Build it in your capital city so corruption doesn't waste all those extra
- arrows, or else move your capital to your Colossus city.
-
- Pyramids: 3
-
- This will speed up your city growth with all those free granaries, plus it
- saves you the money of building granaries. On the down side, your cities
- will probably max out anyway before you discover aqueducts and again before
- you discover sewer system, and this suppresses the benefits of the Pyramids.
-
- Great Library: 4
-
- With this you are guaranteed to be no worse than in 3rd place in technology.
- It is best when you are either geographically isolated or far behind in
- technology. Though it's tempting with the Great Library to turn your
- science off, you will still lag behind in tech this way. Your best strategy
- is to keep doing your own research, but concentrate on moving far ahead in
- one or two areas, and leaving as many basics unresearched as possible, as
- you'll pick those up with the library.
-
- Great Wall: 5
-
- The effects of this Wonder are HUGE. With a free city wall the moment you
- found a city you'll be able to found new cities (with one settler and one
- phalanx) right in the middle of war zones, or on that border where the
- barbarians keep wiping out your cities. Add to this the diplomatic effects
- of the Great Wall and you literally don't have to worry about war anymore
- except when you want to attack.
-
- Sun Tzu's: 2
-
- You won't need barracks for a while in your new cities, but your new cities
- can't produce military units quick enough to make this a worthwhile
- investment unless you have nothing better to do.
-
- Lighthouse: 2
-
- This is really only worthwhile if you are an island nation and need to
- traverse seas in your triremes, in which case its great. Otherwise you
- aren't likely to need much of a navy this early in the game.
-
- Oracle: 3
-
- The increased effects of temples will allow your cities to grow larger
- before you build Coloseums. You will need either this or Hanging Gardens if
- you are playing on Deity level due to the extra unhappiness factor.
-
- Hanging Gardens: 3
-
- It's a toss up between this and the Oracle. I prefer the Oracle, but in
- either case you'll need one on Deity level.
-
- King Richard: 5
-
- While some people seem to dislike this Wonder, it is stunning if used
- properly: build it in your most productive city and then use that city to
- crank out all the other Wonders you want, and you'll almost always win the
- race to build them. On Deity level you NEED this in order to keep up with
- the extreme cheating the AI gets in production. Your crusade city will also
- make a great military factory if you end up in war.
-
- Magellan's: 3
-
- This is a good investment, but not a crucial one. Obviously you'll want it
- if you are an island nation, or have many overseas colonies. If you are
- continental, such as Persia or Mongolia, it isn't worth much of anything.
-
- Copernicus: 2
-
- This will boost your science in the city its built in, which means it should
- probably go in your capital and certainly go in a city that is a trading
- center, rather than a production center. This makes it difficult to build
- as a trading city often has few shields. You can improve your science as
- much by building a few extra universities, so this Wonder is more of a
- luxury.
-
- Marco Polo: 3
-
- This can be an extremely valuable Wonder in the right circumstances, or
- merely a convenience. It is much cheaper to simply send diplomats to
- establish embassies, but if you are isolated this will do the trick. It's
- greatest benefit is not the embassies themselves but the establishment of
- contact with undiscovered Civs, with which you can trade technologies. In
- certain games you will find that this Wonder benefits your technologies even
- more than the Great Library --- if you are in the middle of the pack in
- advances and haven't run into many of the other nations.
-
- Leonardo: 4
-
- The good effects of this Wonder are obvious, so much so that you ask why it
- isn't a 5. Well, it would be except for 2 factors: first, when your units
- upgrade they lose their veteran status, and so the generally don't benefit
- numerically until the second upgrade. Secondly, you will lose all of your
- Pikemen who are upgraded to Musketeers. Pikemen have better odds against
- calvary than Musketeers. In other words, a veteran Pikemen has a defense of
- 6 against calvary, while the non-veteran musketeer only has a defense of 3.
- (Though the musketeer does have more hit points). Nonetheless, this is an
- excellent Wonder and definitely worth the build.
-
- Shakespeare: 1
-
- The best use of this is if you have King Richard's crusade in a city, build
- it there, then you can wage war under Republic and build all your military
- units at that city and you don't have to worry about unhappiness. Other
- than that, let the English have their theater and you can go to the movies
- instead.
-
- Michelangelo: 5
-
- I believe this is the best Wonder up to this point in the game. The free
- Cathedral in every city makes a significant difference under all
- circumstances. It will allow you to switch to Republic or Democracy much
- quicker without setting Luxuries ridiculously high; it allows your cities to
- grow larger; it allows you to fight wars under Republic without too much
- consternation; you no longer need to build temples in new cities until their
- size reaches 7 or 8; and best of all, you can lay on your back and look at
- the pretty pictures on the ceiling.
-
- Isaac Newton: 3
-
- I cant' even remember exactly what this does because I never build it. It
- helps your science (libraries +50%??). I prefer to use Wonders to improve
- other aspects which lets me leave my science rate high, and find that I am
- generally having such a hard time getting libraries and universities into
- all my cities in due time that it's better to concentrate on that.
-
- Darwin's Voyage: 2
-
- This isn't worth it for the science benefit. I only build it as a defensive
- measure...i.e., if the game is tight I don't want the Chinese to get those
- two advances as this may wipe out my slim technological lead.
-
- Adam Smith: 5
-
- This is incredible if you can build it early enough. Try to get an early
- discovery of economics and build this baby, and you're economy will
- immediately go from limping along to booming. Generally you'll see your
- support cost drop from about 60 to about 25 or something like that, and all
- that extra money can go in the bank, and be used to hurry the construction
- of Universities and libraries in all your cities! So it really helps
- science a lot in the long run.
-
- J.S. Bach: 4
-
- This is the second best happiness wonder after Michelangelo's Chapel, but
- I'd go for the Chapel first and consider this one an additional benefit. If
- you can get them both you'll be able to easily generate We Love the
- President parties in all your cities and watch that population boom. This
- one is also an excellent substitute for Women's Suffrage in case you don't
- get that Wonder, allowing you to fight wars under Republic.
-
- Eiffel Tower: 2
-
- This really only gets built when you aren't doing well in the game. If
- you're on the defensive against hostile neighbors all the time, this may
- help bring you some much needed peace. It's also good if you've been
- naughty and broken all your treaties with sneak attacks. If you play that
- way this is worth a "4" rating.
-
- Statue of Liberty: 3
-
- How much this is worth depends largely on your playing style. If you like
- to switch governments a lot it's worth a 5, but if you're like me and you
- settle into a Republic or Democracy for the long haul then it isn't worth
- much of anything.
-
- Women's Suffrage: 4
-
- This was the single most important Wonder in Civ 1, but since you can now
- build Police Stations to create the same effect, it isn't absolutely
- necessary. Also if you plan on staying Communist or Fundamentalist it's
- worth little or nothing. But for most players this is still one of the
- major goals of the game.
-
- Hoover Dam: 5
-
- Actually, I'd give it a 6 if it wasn't off the scale. I consider this the
- one absolutely necessary Wonder. It's combination of increasing production
- and lowering pollution makes or breaks the modern stages of the game. It's
- worth spending all your money in the bank to rush-build it if need be.
-
- United Nations: 3
-
- This is good under two circumstances: You are continually forced to wage
- wars that you don't want to fight, or secondly, you want to continually
- sneak attack your neighbors. In either case the forced peace comes in
- handy. Hopefully, however, by this point in the game you have stable
- relationships with your neighbors. This is also great if you're far ahead
- of the AI's, because they're going to be mean to you if they're behind.
-
- Manhattan Project: 0
-
- i.e., don't build it!!! Why would you do such a thing to yourself? You
- opponents will simply nuke you into oblivion the minute they can. Spare the
- world. Beat swords into plowshares. This is the only Wonder that you
- wouldn't want if they gave it to you for free.
-
- SETI: 3
-
- Give you a large increase in science, but given my continual low ratings for
- science wonders, (except the Great Library), I continue here. With the SETI
- there just isn't much technology left to discover, so it isn't' that
- important. Furthermore, if you are doing well in the game at this point
- your discoveries are coming once every 4 turns, and building this will only
- reduce it to once every 3 turns.
-
- This is the drawback to all the science Wonders: if you're doing well they
- have very little impact. They are always more valuable if you're
- struggling, i.e., if you are only getting advances every 15 turns this will
- reduce it to 10 turns which could be significant. On the other hand, if you
- build SETI you could conversely use the science benefit to turn up your tax
- rate and keep those discoveries coming every 4 turns with less investment
- while generating more cash.
-
- This is one of the big tricks to the game, btw: you have to realize that a
- 50-50 rate of taxes to science is optimal. The more lopsided your rates get
- the less productive you are. For instance, if you have 90% science and 10%
- taxes, your are still less-than doubling your science but you're cutting
- your cash to one-fifth of it's optimal (50%) rate. Sometimes the best use
- of a Wonder is to use it not to help it's field (science or taxes) but to
- free up resources for the field that isn't helped...thus if you have your
- taxes set at 80% just to get by, you can build Adam Smith and turn your
- taxes down to 50% to more than double your science while only lose about 1/3
- of your tax money.
-
- Cure for Cancer: 3
-
- You probably don't need it by this point in the game with all your other
- wonders and/or cathedrals, but it will make fighting a war in a democracy
- easy, and also will help with those late game We Love The... days to get
- that population super-high if you're playing for points.
-
- Apollo Program: 2
-
- Of course somebody has to build it, but why you? I wait for one of two
- circumstances to build Apollo: 1) With embassies in ALL of my competitors
- cities I know for a fact that they don't have the advances necessary to
- complete a space ship; or 2) Although my competitors have all the science
- for a successful launch, I've built Manufacturing Plants in EVERY city, and
- either have Hoover Dam or individual Power Plants in EVERY city, AND I have
- cranked my taxes all the way up for several turns giving me a huge (say,
- 5,000) sum of money in the bank to rush those spaceship parts. If you
- aren't in one of those two situations you run the risk of losing the space
- race, especially on the higher difficulty levels where the AI's production
- cheats allow it to build spaceship parts on the cheap.
-
- Republican Convention: 4
-
- This one is.....what do you mean you don't have this in your copy of the
- game??? Well, your copy is defective then. This one is pretty good if you
- have a lot of unhappy citizens, unless you're going for a high population
- score. It's almost worth it simply to being deported to Mexico and Eastern
- Europe. On the down side, it kinda sucks that building this one destroys
- all the libraries and universities in your cities, but you watch the great
- animation of all the unhappy citizens can always build those back.
-
- Democratic Convention: 3
-
- Let me guess you don't have this one either? Well, you don't know what
- you're missing. Building this one allows you to have a Democracy but like a
- Fundamentalist government all your unhappy citizens become normal. On the
- downside, it doubles the upkeep cost of ALL of your structures, plus you pay
- an extra 150 per turn so that you can give out free lunch to all your
- citizens. A questionable build, but sometimes worth it.
-
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